Credits

Game of Thrones: Legends
Torchlight
Spider-Man
Wilson's Heart
Cars
Too Late
Venture to the Vile
Lazer Team

Technical Projects

Spartan (Maya Rig)
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Spartan (Maya Rig)

A production-ready game rig with IK/FK switch, flexible ribbon spine and intuitive weapon switching.

Vampire Demon (Maya Rig)
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Vampire Demon (Maya Rig)

Optimized enemy character with face controls, flexible ribbon spine, spacing switches for the neck and arms and FK/IK controls.

Wolverine (Blender Rig)
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Wolverine (Blender Rig)

Optimized Blender character rig featuring stretchy setup, claw controls, IK/FK switch and a face rig.

Motion retargeter
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Motion Retargeter

A tool that allows you to retarget motion capture data and Maya files on to a variety of Maya rigs. With the ability to batch retarget to individual files or stitch them together.

FBX Batch Export
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FBX Batch Export

A production-tested FBX exporter designed to streamline the asset pipeline into game engines. It is ideal for processing high-volume exports while maintaining consistent quality and optimization.

AnimNotes
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AnimNotes

Note tool perfect for keeping your animation feedback and notes inside the Maya file or to share with others. Write notes on animation by typing on the tool or simply drawing over in the viewport.

Free Tools

MultiMesh Demo GIF

MultiMesh

An interactive tool that allows you to create multiple duplicate meshes of your animation in the scene. These duplicates only contain mesh deformation no extra joints, allowing you to have multiple copies with great performance.

Video and Gif Converter Demo GIF

Video and Gif Converter

A video conversion tool within Maya that uses ffmpeg to convert .mp4 to .mov and viceversa, as well as GIFs. The conversion can happen in batches with the ability to stitch them together.

Layout Window Demo GIF

Layout Window

This tool allows you to create a popup window layout with multiple cameras. Ideal when you need to look at your animation from multiple angles at once while keeping your main maya viewport.

About

Hi, I'm Bonny Baez a Gameplay and Technical Animator with over a decade of experience animating for games and developing tools.

I've worked everything from gameplay actions to rigging and writing custom Python tools to automate pipeline processes. I enjoy being the bridge between art and programming, ensuring rigs and animations perform flawlessly in the engine.

Programs:

Unreal Engine | Unity | Autodesk Maya | Blender

Languages:

Python | C++ | C# | JavaScript

Get In Touch

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