Resume

Download PDF | Back to Reel

Animation Experience


Senior Animator
at Zynga – San Mateo, CA | June 2022 to Present

  • Create character and creature gameplay animations.

  • Help develop the animation pipeline by setting up rigging guidelines and Python tools.

  • Lead workshops to train other animators and maintain pipeline documentation.

  • Modeled, skinned and rigged approximately 50 game-ready characters in Maya

Animator - Contract – Austin, TX | October 2017 to June 2022

  • Animator for several large game projects, including “Torchlight III,” “Rogue Company,” and others.

  • Created gameplay animations for humanoids and creatures for multiple genres.

  • Edited and cleaned up Motion Capture animations for gameplay and cinematic sequences.

  • Developed rigs for characters and props.

Animator at Twisted Pixel Games – Austin, TX | January 2015 to October 2017

  • Created gameplay animations for VR games “Wilson’s Heart” and “B-Team”.

  • Clean up and adjustments of Motion Capture animations, to add fluidity to characters' movements.

  • Directed and acted on Motion Capture sessions to streamline the animation process.

  • Collaborated with programmers to solve technical challenges of implementing animations in game.

Animator at Gameloft – New York City | January 2013 to June 2014

  • Animator for Marvel’s “Spider-Man Unlimited” and Pixar’s “Cars: As Fast as Lightning.”

  • Animated on over 20 cinematic shots, contributing to the games' narrative progression.

  • Created multiple gameplay animations for combat, emotes and locomotion.

  • Collaborated in the development of character rigs for game engine optimization.

Education


Master of Music in Film Scoring
– Berklee College of Music
Graduated January of 2024

Creature Animation Program – iAnimate.net
Expected completion September of 2023

Bachelor of Arts in Sound Design – Berklee College of Music
Graduated May of 2021

Advanced Character Animation Certificate – Animation Mentor
Graduated July of 2012

Associate in Graphic Design & Animation – Katharine Gibbs, NYC
Graduated December of 2007

Technology


Animation
Maya, 3DS Max, Blender, Photoshop

Video Editing
After Effects, Premiere

Game Engines
Unreal Engine, Unity

Scripting
Python, JavaScript, C#, Unreal Blueprints

Audio Editing
Pro Tools, Cubase, Ableton Live, Reaper

Download PDF | Back to Reel